Fix stale enbuddy URL refs in DESCRIPTION/GOALS/AGENTS (point at en/enBoxer)
This commit is contained in:
parent
c0d319c841
commit
6fcbf71813
@ -4,7 +4,7 @@ Read **[GOALS.md](GOALS.md)** first. That is what the user wants. Then [PLAN.md]
|
||||
|
||||
## Hard rules
|
||||
|
||||
- Product: Rust Hyprland rewrite of a Windows multibox GUI, then extras (Video FX, mapped-key routing). Path `~/git/enBoxer`. Remote HTTPS `https://gitea.nettsi.de/en/enbuddy`.
|
||||
- Product: Rust Hyprland rewrite of a Windows multibox GUI, then extras (Video FX, mapped-key routing). Path `~/git/enBoxer`. Remote HTTPS `https://gitea.nettsi.de/en/enBoxer`.
|
||||
- **No game injection. No required WoW addon in v1.**
|
||||
- **Do not crash Hyprland.** Never `hyprctl dispatch` float/move/resize/pin/close on the user’s session. Never `enboxer layout-apply` or swap/reset against live windows unless the user opted in. Layout code is gated on `ENBOXER_ALLOW_LAYOUT=1`.
|
||||
- Do not launch Steam or unrelated apps.
|
||||
|
||||
@ -8,4 +8,4 @@ Keys are compositor input (`hl.dsp.send_shortcut`). Nothing is injected into the
|
||||
|
||||
Video FX mirrors a region of one client onto the primary and, on hover, sends keys and clicks to that source only.
|
||||
|
||||
Remote: https://gitea.nettsi.de/en/enbuddy
|
||||
Remote: https://gitea.nettsi.de/en/enBoxer
|
||||
|
||||
4
GOALS.md
4
GOALS.md
@ -2,7 +2,7 @@
|
||||
|
||||
This is what the project is **for**. If a change fights this file, the change is wrong.
|
||||
|
||||
enBoxer is a **Rust rewrite, for Arch Linux + Hyprland**, of a Windows multibox controller, **then extras on top**. It lives in `~/git/enBoxer` and ships to **https://gitea.nettsi.de/en/enbuddy** over **HTTPS only** (never SSH).
|
||||
enBoxer is a **Rust rewrite, for Arch Linux + Hyprland**, of a Windows multibox controller, **then extras on top**. It lives in `~/git/enBoxer` and ships to **https://gitea.nettsi.de/en/enBoxer** over **HTTPS only** (never SSH).
|
||||
|
||||
The user plays several World of Warcraft clients (Forever when it exists; until then retail-shaped macros). They move with **ESDF**, not WASD. They do **not** want the game to think they are botting: **no DLL, no memory inject, no addon required in v1**. Keys and clicks only. They will bind macros in-game themselves.
|
||||
|
||||
@ -89,4 +89,4 @@ Today capture is `grim` (visible pixels) + `mpv` overlay. **Covered/stacked sour
|
||||
- Layout wizard + apply works **when the user opts in**, without off-monitor garbage.
|
||||
- Maps / mirror / off work; ESDF passthrough is configurable.
|
||||
- Video FX source/viewer/size + hover click and key pass-through work for **visible** sources; export for hidden sources is the remaining capture gap.
|
||||
- No inject, no required addon, HTTPS remote is `en/enbuddy`.
|
||||
- No inject, no required addon, HTTPS remote is `en/enBoxer`.
|
||||
|
||||
Loading…
Reference in New Issue
Block a user