Drop stale stub/follow-up/not-shipped markers in docs
After T10 shipped (commit 0ba3c59) several docs still claimed the
gbm_bo_map / ENBOXER_ENABLE_TOPLEVEL path was a stub, follow-up, or
"/dev/dri/renderD128 + new dep" work that never happened. Rewrite:
- README.md: ENABLE_TOPLEVEL row no longer says "unset = stub".
- docs/VIDEO.md: live toplevel-export is real (gbm_bo_map via
runtime dlopen of libgbm.so.1, real RGBA8 PNG via the png crate).
- CHANGELOG.md: T10 follow-up entry rewritten as shipped.
- docs/MACROS.md: stale "Forever is not out yet / later helper
(not shipped)" paragraph rewritten to point users at the
per-character GUI rebind instead.
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@ -90,7 +90,7 @@
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the round-trip metadata (width/height/format) so callers can confirm
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the protocol path works. The module docblock of `toplevel_export` and
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the docstring on `vfx::capture_toplevel` now describe this clearly.
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Real pixel read is a follow-up after the gbm_bo_map work.
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Real pixel read is shipped (commit `0ba3c59`) via a runtime dlopen of `libgbm.so.1`; setup needs no `libgbm-dev` build dep.
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- **T9 (overlay live render):** already shipped as part of the T7..T15
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batch (). creates a wl_shm pool from a
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temp file containing pixels,
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@ -113,7 +113,7 @@ The GUI's **Teams** menu is the first thing to use when you have not configured
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| --- | --- | --- |
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| `ENBOXER_ALLOW_LAYOUT` | Permit `layout-apply`, swap, reset | unset = off |
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| `ENBOXER_ENABLE_OVERLAY` | Spawn the live `wlr-layer-shell` slot overlay | unset = stub (geometry + routing only) |
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| `ENBOXER_ENABLE_TOPLEVEL` | Spawn the live `wlr_export_dmabuf_unstable_v1` capture path | unset = stub (grim fallback) |
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| `ENBOXER_ENABLE_TOPLEVEL` | Spawn the live `wlr_export_dmabuf_unstable_v1` capture path | unset = grim fallback |
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`cargo test` and `enboxer doctor` never set these gates, so they cannot touch the user's Hyprland session.
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@ -1,6 +1,8 @@
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# In-game macros (no addon, retail-shaped)
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enBoxer only sends keystrokes. Bind these in WoW on **every** account. **The example profile targets retail (The War Within era, 2026).** Forever is not out yet, so the macro set is whatever current retail uses. If Interact with Target is missing on a client, the loot map will not walk or loot until a later helper (not shipped).
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enBoxer only sends keystrokes. Bind these in WoW on **every** account. **The example profile targets retail (The War Within era, 2026).**
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If `Interact with Target` is missing on a particular client (private servers, classic, custom UIs that hide it), open the per-character macro override in the GUI and rebind `game_binds.interact` + `game_binds.ctm_on` / `ctm_off` to whatever those clients accept. The daemon's routing logic is unchanged; only the per-client WoW-side keybind changes.
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Match keys to `game_binds` in the profile.
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@ -23,6 +23,6 @@ It is not a second monitor and not a window swap. The other client can sit behin
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The dispatcher in `src/vfx.rs::capture_for_source` checks `is_window_visible(monitors, client)`. If the source window sits on a visible output, `grim` captures it. If the window is covered and the operator has opted in to compositor-side capture (`ENBOXER_ENABLE_TOPLEVEL=1`), the dispatcher routes to `capture_toplevel` (zwlr_export_dmabuf_unstable_v1). With the gate off, covered windows fall through to `grim` and the operator sees whatever is currently on top of those pixels — exactly the previous behaviour.
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So: keep the source window **on a visible output** for the default `grim` path. Set `ENBOXER_ENABLE_TOPLEVEL=1` when you want a stacked layout where some sources are fully covered by another; the live toplevel-export client is a follow-up and the dispatcher is ready for it.
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So: keep the source window **on a visible output** for the default `grim` path. Set `ENBOXER_ENABLE_TOPLEVEL=1` when you want a stacked layout where some sources are fully covered by another; the live toplevel-export client reads pixels through `gbm_bo_map` (dlopen'd at runtime from `libgbm.so.1`) and writes a real RGBA8 PNG via the `png` crate.
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The overlay itself is an `mpv` window (`class: enboxer-vfx`) that reloads each `grim` frame.
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