# Design enBoxer is a Hyprland session that sits beside several WoW windows. It is not loaded into the game. ## Process ``` keyboard / mouse │ Hyprland (only while a managed WoW window or an enBoxer overlay is focused) │ hl.bind (mapped keys, consumed) ▼ enboxer daemon ← unix socket ($XDG_RUNTIME_DIR/enboxer/enboxer.sock) │ ├─ mapped-key engine (targets, delays, hold, game_binds) ├─ Lua: hl.dsp.send_shortcut | send_key_state └─ Video FX: grim → overlay window ``` Delivery is compositor input to a window address. ## Routing 1. **Session off** (focus is not a captured slot and not an enBoxer overlay): no binds. Normal desktop. 2. **Mode `maps` (default):** only `maps[].hotkey` are intercepted. Everything else, including movement, goes to the focused primary. 3. **`passthrough`:** never intercepted, even if a map lists them. Default `[]`. Put `e s d f` here to keep those letters on the primary. 4. **Mode `repeater`:** also clone `repeater.keys` to other slots (explicit list). 5. **Mode `disabled`:** same as session off, with a hotkey to turn maps back on. 6. **Video FX hover + `pass_through`:** keys and clicks inside the viewer go to the **source slot only**. A map with `target: others` never delivers to the primary. A map with `target: all` consumes the OS key and re-sends to every slot including primary (no double-tap). ## Interact / loot See `docs/MACROS.md`. Stock `loot` map: assist + CTM on + Interact with Target + delay + CTM off, all `others`. Delay is configurable; we do not spam interact. ## Video FX Each feed is a source rect (slot + normalized box) plus a viewer rect on the current primary. Overlay class `enboxer-vfx`. Capture is `grim` of visible pixels. Covered windows need `hyprland-toplevel-export` (later). ## Config One YAML profile (`~/.config/enboxer/profile.yaml` or `-c`). Reload maps without restarting WoW.