A step with bind: interact now expands at compile time into the full chain
(CTM on -> Interact with Target -> sleep walk_delay_ms -> CTM off), driven
by profile.interact (style + walk_delay_ms). One user keypress, four
keystrokes dispatched to every captured slot.
Styles:
- standard (default): chain runs, CTM ends off
- auto: chain runs, CTM stays on (toggle via ctm_off later)
- hold: press fires CTM-on + Alt+J; bind: ctm_off in
release_steps to fire it on hotkey release
Example loot (Alt+G) and interact (Alt+I) maps now use the shortcut. A
loot_manual map (Ctrl+Alt+G) exercises the explicit chain for users who
want per-step control.
92/92 unit tests pass; clippy clean. New tests:
- interact_smart_shortcut_standard_emits_full_sequence
- interact_smart_shortcut_auto_emits_two_no_tail
- interact_smart_shortcut_hold_emits_press_only
Docs: MACROS.md (new Smart interact shortcut section with style table),
NOTES.md callout, examples/profile.yaml comments, CHANGELOG.md entry.
176 lines
4.6 KiB
YAML
176 lines
4.6 KiB
YAML
# Copy to ~/.config/enboxer/profile.yaml and edit.
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# Keys use Mod+Key (Alt+G, Shift+F3). Letters are case-insensitive.
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name: esdf-team
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client: wow-retail
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slots: 2
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# Hyprland window match (regex). Wine/WoW class is often wow.exe or the wine prefix name.
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window_match:
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class: "(?i)wow|warcraft"
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title: null
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# Keys that are NEVER intercepted. Empty = no skip list.
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# ESDF movement stays on the primary even if you later add a map for those letters.
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passthrough: ["e", "s", "d", "f"]
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# maps = only keys listed under `maps` (rest stay on the front window)
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# mirror = clone keys to the other clients (passthrough still skipped)
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# off = no intercept; the front window gets everything
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mode_default: maps
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# Optional: limit which keys mirror-mode clones. Empty = letters, digits, F-keys, etc.
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repeater:
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enabled: false
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keys: []
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game_binds:
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# Interact with Target is a built-in WoW keybind (Key Bindings > Targeting >
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# Interact Target). Bind it on every account to the same key; enBoxer just
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# routes the keystroke. Alt+J was requested explicitly.
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interact: "Alt+J"
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# /console is not keybindable; CTM on / off must be macros.
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ctm_on: "Shift+F3"
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ctm_off: "Shift+F4"
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# Per-character macro: the slot's character name is filled in by
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# Character.assist_key / Character.follow_key, so swap-to-slot-N retargets
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# the bind without re-editing YAML.
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assist: "Shift+F2"
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follow: "Shift+F1"
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# Optional, class-dependent (Hunter / Warlock / DK / Demon Hunter).
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# Built-in keybind Targets > Pet Actions > Attack.
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# pet_attack: "F"
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# Optional "try again" after a missed interact. Targets > Target Last Target.
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# target_last: "Ctrl+L"
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interact:
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# standard: CTM on → IWT → wait → CTM off
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# auto: CTM on → IWT (CTM stays on)
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# hold: CTM on → IWT on press; CTM off on release
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style: standard
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walk_delay_ms: 2500
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session_hotkeys:
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mode_cycle: "Shift+Alt+M"
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swap_next: "Ctrl+grave"
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swap_prev: "Ctrl+Shift+grave"
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focus_next: "Ctrl+Shift+N"
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focus_prev: "Ctrl+Shift+P"
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focus_main: "Ctrl+F1"
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reset_all: "Ctrl+Shift+R"
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stay_on_top: "Ctrl+Shift+T"
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mouse_follow: "Ctrl+Shift+F"
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mouse_broadcast: "Ctrl+Shift+B"
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characters:
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- slot: 1
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name: Main
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assist_key: "Shift+F2"
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follow_key: "Shift+F1"
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- slot: 2
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name: Alt
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assist_key: "F9"
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follow_key: "F10"
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groups:
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alts:
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slots: [2]
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maps:
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- name: bar_1
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hotkey: "1"
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steps:
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- bind: assist
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target: others
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- key: "1"
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target: all
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- name: bar_2
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hotkey: "2"
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steps:
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- bind: assist
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target: others
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- key: "2"
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target: all
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- name: follow_me
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hotkey: "Alt+F"
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steps:
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- bind: follow
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target: others
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- name: assist_me
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hotkey: "Alt+A"
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steps:
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- bind: assist
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target: others
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- name: loot
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# ISBoxer Mapped Key analog: one user keypress fires the entire interact
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# chain (CTM on -> Interact with Target -> wait walk_delay_ms -> CTM off),
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# driven by profile.interact (style + walk_delay_ms). The follower has
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# walk_delay_ms to actually walk to the target before CTM turns off.
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hotkey: "Alt+G"
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steps:
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- bind: assist
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target: others
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- bind: interact
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target: others
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- name: loot_manual
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# Same idea as `loot` but composed by hand. Pick this form if you want to
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# do anything fancy between the CTM toggle and the interact (e.g. a delay
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# specific to a slow class, or a different key for each step).
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hotkey: "Ctrl+Alt+G"
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hold: false
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steps:
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- bind: assist
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target: others
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- bind: ctm_on
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target: others
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- bind: interact
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target: others
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- delay_ms: 5000
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- bind: ctm_off
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target: others
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- name: interact_hold
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hotkey: "Alt+H"
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hold: true
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steps:
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- bind: ctm_on
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target: others
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- bind: interact
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target: others
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release_steps:
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- bind: ctm_off
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target: others
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- name: rez_cycle
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# Each press picks the next slot in order (1..=N, then wraps). State
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# lives on the engine, keyed by this map name, so a second `rr`
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# map keeps its own cursor.
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hotkey: "Alt+R"
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steps:
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- key: "F8"
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target: round_robin
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# Window layout (pixels). Generate from the Layout page, then Save and Apply.
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layout:
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preset: main_strip
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one_row: true
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main_at_bottom: false
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auto_apply: false
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monitor: ""
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slots: []
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# Viewer sits on the current primary. Hover + pass_through sends keys/clicks to source_slot only.
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video_fx:
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- name: alt_party
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enabled: false
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source_slot: 2
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source: { x: 0.0, y: 0.0, w: 0.40, h: 0.40 }
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viewer: { x: 0.02, y: 0.02, w: 0.28, h: 0.28 }
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pass_through: true
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fps: 12
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