enBoxer/docs/DESIGN.md

1.9 KiB

Design

enBoxer is a Hyprland session that sits beside several WoW windows. It is not loaded into the game.

Process

keyboard / mouse
    │
Hyprland (only while a managed WoW window or an enBoxer overlay is focused)
    │  hl.bind  (mapped keys, consumed)
    ▼
enboxer daemon  ← unix socket  ($XDG_RUNTIME_DIR/enboxer/enboxer.sock)
    │
    ├─ mapped-key engine (targets, delays, hold, game_binds)
    ├─ Lua: hl.dsp.send_shortcut | send_key_state
    └─ Video FX: grim → overlay window

Delivery is compositor input to a window address.

Routing

  1. Session off (focus is not a captured slot and not an enBoxer overlay): no binds. Normal desktop.
  2. Mode maps (default): only maps[].hotkey are intercepted. Everything else, including movement, goes to the focused primary.
  3. passthrough: never intercepted, even if a map lists them. Default []. Put e s d f here to keep those letters on the primary.
  4. passthrough: never intercepted, even if a map lists them. Default []. Put e s d f here to keep those letters on the primary.
  5. Video FX hover + pass_through: keys and clicks inside the viewer go to the source slot only.

A map with target: others never delivers to the primary. A map with target: all consumes the OS key and re-sends to every slot including primary (no double-tap).

Interact / loot

See docs/MACROS.md. Stock loot map: assist + CTM on + Interact with Target + delay + CTM off, all others. Delay is configurable; we do not spam interact.

Video FX

Each feed is a source rect (slot + normalized box) plus a viewer rect on the current primary. Overlay class enboxer-vfx. Capture is grim for visible sources, zwlr_export_dmabuf_unstable_v1 for covered sources (gated behind ENBOXER_ENABLE_TOPLEVEL=1). See docs/VIDEO.md.

Config

One YAML profile (~/.config/enboxer/profile.yaml or -c). Reload maps without restarting WoW.