enBoxer/docs/NOTES.md
en feb2cdb4dc Fix live routing and Video FX overlay.
Hyprland binds called `ipc` twice so mapped keys never reached the daemon.
Overlays now use mpv with wayland-app-id and JSON reload. Empty window_match
matches nothing. Ctrl-c clears binds. Proven: send_shortcut to unfocused
XWayland, mpv overlay class enboxer-vfx.
2026-09-15 07:42:35 +02:00

1.6 KiB

Notes (WoW + Hyprland)

Interact with Target

The game bind does what a right-click on the current target would do: attack, loot, gossip. With Click to Move (autoInteract), the character faces and walks to the target. They stop if the interact happens. They do not stop if they miss. Spamming the bind makes them circle. That is the game, not a timer in enBoxer.

Walking is the client. walk_delay_ms only holds Click to Move on long enough to arrive, then turns it off so a stray click does not send people running.

Styles:

Style Click to Move Interact
standard on, then off after the delay once
auto left on once
hold on while the hotkey is down on press; CTM off on release

Macros: docs/MACROS.md.

Hyprland 0.56

Lua dispatchers. Example:

hl.dispatch(hl.dsp.send_shortcut({ window = "address:0x…", mods = "ALT", key = "g" }))
hl.dispatch(hl.dsp.send_key_state({ window = "address:0x…", mods = "", key = "e", state = "down" }))
hl.bind("ALT + G", function()  end, { description = "enboxer:loot" })

Binds exist only while a managed game window or an enboxer-vfx overlay is focused.

Keys to other slots use send_shortcut on a window address. That reaches XWayland clients (Wine WoW) while they are not focused. Native Wayland terminals often ignore unfocused synthetic keys; the game clients this is built for are XWayland.

Visible-pixel capture: grim. Overlay: mpv --wayland-app-id=enboxer-vfx plus JSON IPC to reload frames. Covered windows: hyprland-toplevel-export (not wired yet).